@startuml
sprite $panorama_wide_angle [48x48/16] {
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!define MATERIAL_PANORAMA_WIDE_ANGLE(_alias) ENTITY(rectangle,black,panorama_wide_angle,_alias,MATERIAL PANORAMA_WIDE_ANGLE)
!define MATERIAL_PANORAMA_WIDE_ANGLE(_alias, _label) ENTITY(rectangle,black,panorama_wide_angle,_label, _alias,MATERIAL PANORAMA_WIDE_ANGLE)
!define MATERIAL_PANORAMA_WIDE_ANGLE(_alias, _label, _shape) ENTITY(_shape,black,panorama_wide_angle,_label, _alias,MATERIAL PANORAMA_WIDE_ANGLE)
!define MATERIAL_PANORAMA_WIDE_ANGLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,panorama_wide_angle,_label, _alias,MATERIAL PANORAMA_WIDE_ANGLE)
skinparam folderBackgroundColor<<MATERIAL PANORAMA_WIDE_ANGLE>> White
@enduml